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All Projects

Arcanum
Hytale Engine (Java)
Hytale

Arcanum

Modular Spellcraft, Combat & Progression System

An award-winning Hytale system where players discover spell nodes, construct their own combat abilities, and expand those builds through PvE progression.

Hytale Engine (Java)Combat DesignProgressionSpellcraftingTechnical DesignECS
SWRMS
Unreal Engine 5
Unreal Engine

SWRMS

Combat, Progression & Boss Encounter Design

A published UE5 mobile looter-shooter where I led gameplay development across combat, progression, stat systems, and multi-phase boss encounters.

Unreal Engine 5Combat DesignBoss EncountersProgressionBlueprintC++Mobile
Wave Function Collapse (WFC)
Unity
Unity

Wave Function Collapse (WFC)

Procedural Generation System

A Unity procedural generation system for building traversal-friendly parkour environments through modular, constraint-driven level assembly.

UnityC#Wave Function CollapseProcedural GenerationParkourConstraint Systems
MindRunner
Unity
Unity

MindRunner

Quiz-Driven Parkour Racer

A Unity parkour racer where quiz performance fuels speed, momentum, and flow through motion-driven traversal systems.

UnityC#URPMotion WarpingParkourObject Pooling
Don't Look
Unity
Unity

Don't Look

Shader-Based Echolocation

A Unity horror prototype using shader-based echolocation and XR interaction to make navigation itself the source of tension.

UnityC#URPOpenXRXR Interaction ToolkitShaders

More to Come

New projects are in the works. Check back soon!