

Arcanum
Modular Spellcraft, Combat & Progression System
An award-winning Hytale system where players discover spell nodes, construct their own combat abilities, and expand those builds through PvE progression.
Portfolio


Modular Spellcraft, Combat & Progression System
An award-winning Hytale system where players discover spell nodes, construct their own combat abilities, and expand those builds through PvE progression.


Combat, Progression & Boss Encounter Design
A published UE5 mobile looter-shooter where I led gameplay development across combat, progression, stat systems, and multi-phase boss encounters.

Procedural Generation System
A Unity procedural generation system for building traversal-friendly parkour environments through modular, constraint-driven level assembly.


Quiz-Driven Parkour Racer
A Unity parkour racer where quiz performance fuels speed, momentum, and flow through motion-driven traversal systems.


Shader-Based Echolocation
A Unity horror prototype using shader-based echolocation and XR interaction to make navigation itself the source of tension.
New projects are in the works. Check back soon!