Player-authored combat identity
Arcanum began with a simple question: what makes a fireball a fireball? I decomposed abilities into reusable behaviours—a delivery method such as a projectile, an effect such as flame, and modifiers that change targeting, timing, scale, or repetition. That lets players build around a preferred combat identity instead of replacing one authored spell with a numerically stronger version.
- Offensive, defensive, mobility, summon, and area-control roles can be expressed through the same node vocabulary.
- Impulse strength can be positive or negative, allowing the same behaviour to create pushes, pulls, movement tools, or crowd control.
- Summons act as mobile spell payloads rather than isolated pets, so their role comes from the spell logic attached to them.
