

Arcanum
Modular Spellcraft, Combat & Progression System
An award-winning Hytale system where players discover spell nodes, construct their own combat abilities, and expand those builds through PvE progression.
@z3nkuro
GAMEPLAY SYSTEMS DEVELOPER
Gameplay systems developer specializing in scalable, data-driven mechanics, backend-integrated gameplay, progression design, and runtime architecture across Unreal Engine, Unity, and web-based game frameworks.
Portfolio


Modular Spellcraft, Combat & Progression System
An award-winning Hytale system where players discover spell nodes, construct their own combat abilities, and expand those builds through PvE progression.


Combat, Progression & Boss Encounter Design
A published UE5 mobile looter-shooter where I led gameplay development across combat, progression, stat systems, and multi-phase boss encounters.


Shader-Based Echolocation
A Unity horror prototype using shader-based echolocation and XR interaction to make navigation itself the source of tension.
Skills
Career
Light & Wonder
May 2025 - Apr 2026
MNNT / Andrometa
Aug 2023 - May 2025
Self-Employed
May 2018 - May 2019
About
Gameplay systems developer
I specialize in scalable, data-driven gameplay systems with a focus on combat, progression, and runtime architecture.
My work spans Unreal Engine, Unity, and web-based game frameworks, with an emphasis on backend-integrated gameplay, reusable systems, and rapid iteration.
I enjoy designing frameworks that unlock emergent play while staying practical for production teams, live releases, debugging, and ongoing feature delivery.
Currently
Open to gameplay systems, technical design, and programming opportunities
Contact
I'm always interested in hearing about new projects and opportunities. Whether you have a question or just want to say hi, feel free to reach out!
zenkuro37@gmail.com