MindRunner
Quiz-Driven Parkour Racer
A Unity parkour racer where I built the gameplay systems linking quiz accuracy, momentum, traversal flow, and AI race pressure into one loop.
Unity
The Problem
Endless runners are often mechanically simple, so I explored how to make player decision-making more central to movement and pacing. The goal was to connect quiz performance, race pressure, and traversal flow into one gameplay loop that felt reactive and replayable.
What I Built
Designed a hybrid gameplay loop that combines timed prompts, AI opponent responses, and a final race phase
Implemented a flow meter and hyper mode system where player accuracy directly affects speed and momentum
Integrated motion-warped traversal actions including vaulting, mantling, wall jumps, hanging, and landing transitions
Built a reusable segment pooling system to recycle track pieces efficiently and spawn finish sections dynamically
Developed supporting race systems such as prompt validation, AI reaction timing, and chase-pressure mechanics for endless mode
Why It Matters
This project shows hybrid systems design and moment-to-moment gameplay integration. It demonstrates that I can take an unusual game concept and turn it into a structured set of interconnected mechanics rather than a one-note prototype.
Explore Further
Gameplay footage, release pages, documentation, and supporting material.